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(+1)

I love the concept, the aesthetics are on point, and the main theme is a banger. I love the juice on the collisions too, the shake adds so much. That said, I was also having some serious issues with the arrow blocks. For some reason, they started moving inconsistently, sometimes moving every turn instead of every other turn, and their hitbozes caused me to die even when I didn't collide with them, which was really frustrating. I wanted to play more, but I'm not sure I'm able to. Some of the tutorials were also a bit long (the arrow block tutorial taking five whole moves felt a bit overkill), but I suppose it does help with making sure the player knows what they're doing. Great concept overall, I'd love to give this game another go sometime!

the inconsistency of movement is when the player moves during the arrow block's movement, so it skips that section. I didn't have the time to fix it unfortunately.


The hitbox issue is new to me though, really sorry about that!

On another note, if you're struggling with level 3 (tower-style level), the arrow room has plenty of moves, so you can waste them in the corners moving once every few seconds to bait the arrows closer for escape.

I think the solution for this was to zoom out the camera, but i didn't think about that earlier...

Thank you so much for playing!