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I couldn’t see how much time I had so that made things a bit difficult, I also fell through some floors and the collision didn’t match the visuals. It also seemed like I could jump more than 1 extra time in the air if I touched the wall - if I was against the wall and pressed space I would get +2 jumps so if I spammed that it seemed like I could fly? Maybe I’m mistaken there but something was a little bit bugged there.

Great first game, keep at it! :)

Thanks for checking out my game!

Yeah i know there's a couple collision bugs. you have two extra jumps if you're jumping off a wall not just one because uhh actually there is no reason i kinda just went with it. could you tell me where you fell through? I'm kind of stumped there.

Feedback much appreciated!

oh wait i get it now whoops

Think you figured it out but it was right after the start, top left of the first “roof” part in the starting area.

I think if you’re not already, for this type of level you want to use a tilemap, you can setup your tilemap resource with a physics layer and define a shape for the tile (just presumably a square over the whole tile) then you can just paint your level. Then your collisions will be consistent all the time! Also makes making a level much easier since you can just paint with the tiles on a grid!