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What a lovely little game! I really enjoyed the art style and design of the world, especially the animation and sounds on the player character. The compass was a unique and interesting central gameplay mechanic, and the level design made great use of it to add variety and depth to the platforming. I really enjoyed how many levels managed to feel open and puzzle-like despite being fairly linear.

The biggest issue I had was with the player controller, the movements and controls felt very intuitive but could benefit from a little more polish. I mostly noticed it with the wall jump, since since switching input direction too fast usually causes the jump to fail. There were also a couple places where the players movement speed could've been a little faster, especially when trying to cover distances in midair.

All in all though, a really enjoyable game with a great artstyle and atmosphere

Thanks and glad you enjoyed the game overall!

About the controls, yeah they are a little weird, not that used on making platform controllers, and the walljump(and some other stuff) came a little inconsistent due to it. Gonna try to fix these issues later on.

Thanks for leaving some feedback!