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DoesItMatter

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A member registered Feb 21, 2019 · View creator page →

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Thank you for bringing this to my attention! I've added an updated 1.0.1 version to the game page to hopefully fix the issue

I really enjoyed the theming and structure of this one. What could have been a simple pool game was made so much more memorable and enjoyable with wonderful art/animation and a fun detective story. The pool gameplay was a little bit jank at times, especially the rather untrustworthy shot prediction line, but the overall charm and the variety of challenges kept me invested.

A delightfully silly game, I found the driving mechanics to be fun to control (even though I don't play a whole lot of racing games so I didn't do particularly well) and the art style and the design to be adorable and whimsical. Each loop felt unique and fun, with a good variety of different challenges. While I like decision to have the healthbar replenish at lines around the track, I wish the death system was less punishing and only sent you back to the start of the most recent loop.

I though this was a very fun and whimsical little game, and I enjoyed my time with it

I really enjoyed the concept of this one, trying to plan for how future heads would move based on the first iterations made for a fun little challenge. The game really showed promise close to the end, it's unfortunate that you didn't have the full jam time to properly flesh this one out. A nice art style and charming music, though I did find myself fighting with the camera sometimes depending on how the first iteration or two went.

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I wasn't expecting such a  cute-looking game to have the proper orbital mechanics it does. I'm not generally very good with 2d space-gravity games like this but the addition of the rocket boosting mechanics gave the game many more reaction and timing elements that I enjoyed a lot. The art is wonderful and the level design has a good variety of different challenges. Thoroughly enjoyed, though I do recommend playing on the downloadable version.

An impressively polished entry for the time limit, with an addicting gameplay loop. The art style is really clean, with good music and sound design work. I found the ui to be very simple and intuitive to use (although the healthbars changing width when healing did confuse me initially). 

The only issue I had was the randomness was a bit inconsistent at times, with any good runs I got feeling more like the battle selection and enemy ai being nicer to me than any about of planning or strategy.

Very well made across the board

I think my person best is 9, but that's only on the smallest board (each one has its own best). Glad you enjoyed it, thanks for playing!

Enjoyable little game with a good concept, I had a fun time with the gameplay of finding the shortest route and then chasing my tail to reduce the loop length. Quite replayable to speedrun once you figure out where the best loops for each level are, with nice artwork and sound design.

A fun format for a platformer game, with nice visuals and audio/music. I appreciate the ui work for the menus and pause screen, it's all rather polished looking for a jam game. I found the level design to be very good, with many clever uses of the mechanics and structure. It could probably benefit from an option to reset the level state after dying though, there were a few cases were different entity cycles got into a bad sync that made it hard to progress (plus it's a bit too easy to accidentally softlock with some of the moving blocks). I think it probably would also control a bit nicer with slightly more air control, which would make it easier to execute some of the trickier jumps.

Overall though, a fun and visually appealing little game

A short and simple game that may have felt underwhelming in another context is instead a beautiful and excellently atmospheric experience. Wonderful artwork and visuals, great presentation, and striking sound design and music.

I encountered a few bugs while playing (the tutorial got stuck near the end, and one of the selection buttons didn't go away on my first playthrough) but the overall game is delightful.

I had a good time playing this one, it's pretty addicting when  you get the hang of it. I like the music chart at the bottom showing when the player's attacks run, as well as the variety of timings for the different weapons. It was also quite neat how the song slowly builds up over the course of a run, with each instrument slowly getting more intense to help sell the feeling of getting stronger. I also though it was neat how the song worked regardless of the instruments picked up while managing to stay distinct between builds.

The game would probably benefit from more sound design alongside the music. I had a hard time noticing when I was taking damage in the middle of fights without particle or sound effects since I wasn't paying much attention to the edges of my screen. Levels were also a bit too large especially in the early game before you have a chance to upgrade your speed.

Very enjoyable, I found myself wishing it went on longer once I reached the end,

A fun take on the jam theme, and well executed. I remember thinking about 'out of the loop' as an idea when brainstorming but had no idea how to make a game out of it, I'm glad to know other people figured it out.

The structure makes for a fun and unique puzzle game, along with the wide variety of different controllable characters. I appreciate the ability to posses literally anyone, with dialogue variations when you do.

The player walks a bit to slow when trying to backtrack to different areas, and the game could do with more sound effects besides just the music. The music is quite enjoyable though so not a major issue.

I've been hearing this quite a lot from different people who've played it, I'd hoped that it would be intuitive enough to teach without an explicit tutorial but if I had realized sooner I likely would've put more text in in explaining it. Thank you for playing and I'm glad you enjoyed it!