Neat idea to choose from 3 debuffs instead of the typical choosing 3 upgrades. I like the variety of bird enemies and how they all have unique attack patterns. I've been playing a bunch of Splatoon Raiders, and this gave me a similar vibe where I'm given an assortment of enemies and I have to choose which ones to prioritize first.
I think the movement and shooting could've used a bit more juice. And the perspective made aiming feel weird at first, though I got used to it. Since it wasn't required to kill all enemies and there didn't seem to be any reward for doing so, I eventually found it pretty easy to cheese the game by just killing a handful of enemies and then hiding in a corner until the round was over.
Overall, pretty neat.