I'm an inventory management addict, I love games like Backback Battles, Bazaar, etc. I love this game! Uses the countdown theme really well. I think I wish there was more backpack space, and enemies got a lot tougher. Felt like progression was extremely slow and I was stuck with a full backpack for most of the run. Also not a lot of uses for cogs, I was stuck on like 100+ cogs with nothing to use it on. I think it's a solid baseline, and I had a lot of fun! My build was turret + falcon + bell for damage and just clocks on shield so I'm blocking 16 every turn. I had a cursed axe juiced up with a ton of damage but never needed to use it.
I think for critiques I'd like the combat area to probably use a different background, seeing the same background over and over makes me feel like I'm not really exploring. I disliked how long it takes for items to give its description when hovering it. It should probably be instantaneous and not take a second to appear. The turret is a cool idea, but there should be an indicator on how big it is! I'm like ".. would a turret be 2x2? 1x2?"
Small things though, one of my favorite games so far.