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Really cool concept for a game. Buying and selling items based on the stock price is a unique way to gain and lose money throughout a game, and the use of clocks as timers made it way less viable to just hoard watches and sell when the stock is high. The art style was is simple but clean, which I think worked well for how much stuff there is to process on the screen. I'm not super great at this kind of strategy game at the best of times, and the speed everything moved at did make it a bit difficult to properly plan my next move. However, the types of modifiers I came across feel like they can be used to create some really interesting synergies if you know what you're doing.

Also I really like the wordplay of the title