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Glad you like the aesthectic, I've always like the idea of the 'glow' you get from CRTs on old arcade cabinets, its ever so slightly synthwave in style.

This was the first game I've made, the aim was to go for something simple and achievable to build.

One design principle I wanted to embody in the game was an intuitive experience, requiring no instructions like like the first level of Miyamoto's Super Mario Bros.