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Taking the limited resource of count downs and applying it to an optimization problem was a really natural progression I'm surprised I haven't seen yet. Kudos for not only finding a niche but having a polished execution of it! I personally was limited by the difficulty that made each stage likely more grueling than intended. The simple art style serves the game well, keeping the focus on the route itself. Great work this jam!

Agghhh thats amazing, exactly what I was hoping people would feel from the game, and I put a lot of effort to make it feel polished (except the sound design which is very amateur). Thanks again!