Really cool idea, very unique. I found it very difficult and never came close to completing even after a few attempts! Really cool UI design, good effort!
Dogwood
Creator of
Recent community posts
Thank you for the feedback. The controls were inverted on the Y axis by accident! Sorry about that, but I hope it was not too much bother. I decided to leave the materials unshaded (with some fog and different terrain shades to help players see depth) as I really liked the aesthetic, but yes, the trade off is depth can be harder to tell!
This is my favorite entry I have played yet! I love the concept, it is very unique and the execution is challenging but incredibly satisfying. I could see a more fleshed out combat system being established from this jam entry. I would love to have seen some more polish (pause menu, music, checkpoints and more interesting art) but the game I played was incredibly well put together regardless.
This is my favorite entry I have played yet! I love the concept, it is very unique and the execution is challenging but incredibly satisfying. I could see a more fleshed out combat system being established from this jam entry. I would love to have seen some more polish (pause menu, music, checkpoints and more interesting art) but the game I played was incredibly well put together regardless.
Really cool concept, artwork and sound design. I love the narrative, very cute. Unfortunately the game seemed quite buggy, during the gameplay after the first cutscene nothing was happening and I did not know what to do. Then when the timer ran out nothing continued to happen and I couldn’t pause to escape it and had to alt f4. I am running Debian if it helps get to the bottom of it :)
