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I really enjoyed Outblight. It is quite short, but artistically it feels remarkably complete, especially for a game made in only 96 hours. I loved the muted, earthy visual style; it gives the world a strangely ordinary and melancholic atmosphere despite all the supernatural creatures. The character and enemy designs fit that tone very well.

The combat system also surprised me. Choosing between different action slots and then resolving their clashes feels unusual and gives the battles their own identity. I would genuinely like to see this concept expanded with more enemies, abilities and encounters. Great work!

Thank you for your detailed feedback!
> strangely ordinary and melancholic atmosphere
This is exactly the atmosphere that I wanted to bring into the game and make the player feel!
If the game will get more feedback I'll think about full game development