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(+2)

I agree with Ipsio on the difficult level design! Balance is a really hard thing to get right in a game jam, and you still have a really creative idea to back up the gameplay. Nicely done!

(+2)

Thanks for playing! I had this "timed metroidvania" idea well before the jam and it was the perfect time to execute it. I am proud of the result, however for my 2nd jam, typical discrete levels would have been easier to manage and balance.