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Really like the art direction.

I just felt like I was like running around from room to room just so that the countdown didn't expire with no clear objective. I would recommend in the future to start with smaller levels, so that the player starts to understand what they should be aiming for in the game.

A little buggy as well, but the time constraints of the jam just allow for a level of polish. As the other comment say, I hope you keep polishing the game after the jam.

Thank you for the feedback! I agree that I should give the player a bit more sense of direction.