All of this art, audio, story, and gameplay made in just four days? Your team must have been working so hard. Movement seems like it could use a bit more work and combat actions such as hitting enemies and taking damage lack feedback.
ky_qiwyys
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A member registered Dec 15, 2024 · View creator page →
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I spent many attempts running up to the enemy and pressing attack as fast as possible before I noticed the game intends your combat style to be slower and more methodical, but once I figured that out the game was a lot more fun. The death animation and level transitions are a bit long if you're like me and played 20+ rounds without getting past level 2.
