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ky_qiwyys

18
Posts
1
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A member registered Dec 15, 2024 · View creator page →

Creator of

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All of this art, audio, story, and gameplay made in just four days? Your team must have been working so hard. Movement seems like it could use a bit more work and combat actions such as hitting enemies and taking damage lack feedback.

Vancouver to Beijing is normally a 13 hour flight, so this plane is actually far too fast to be realistic

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It goes from under control to panic!!! so easily and I love that.

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I spent many attempts running up to the enemy and pressing attack as fast as possible before I noticed the game intends your combat style to be slower and more methodical, but once I figured that out the game was a lot more fun. The death animation and level transitions are a bit long if you're like me and played 20+ rounds without getting past level 2.

Most creatively chaotic word building game!

Very fun to play! Maybe make it let you keep playing after reaching the objective in a "highscore" mode.

This game takes the "countdown of actions" concept and applies it pretty nicely. The art and audio having a space theme is a nice touch, although the I think the sfx could be quieter and the music louder.

It's a dead simple yet creative interpretation of the theme "count down", and it's well executed! I reached the 4th guy a few times, couldn't react fast enough.

Short but well made! I like the concept.

Thanks for your feedback! Next time, I should keep in mind that as the developer, I know exactly what the map layout is, but the players don't.

The mosquito can grow absurdly large and that's funny.

This game is so simple, yet it works so well! I would have played many more levels if there were more levels.

Interesting narrative and art style! Definitely on the harder side difficulty wise. It feels the gameplay and the narrative are somewhat disconnected, so you should implement any ideas you have to integrate them.

Thank you for the feedback! I agree that I should give the player a bit more sense of direction.

Very fun game,  and surprisingly well balanced. I failed the final boss four times and beat it the fifth.

Good Game! Would love to see you expand on this idea, and what you do have is nicely polished. Character with a traffic cone hat is very cute!

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The wall jump requires you to hold up AND into the wall, and you can't wall jump if the wall is only one block high. Should I make that more clear if I update the game? Also, I know it takes a moment to detect the wall and climbing over the top is a bit weird; those are unintended.

Thank you for your feedback! Which action in particular did you have trouble controlling?