Neat concept with the time-based abilities! Was a bit confusing to understand how it worked at first, but I managed to figure it out after a short while.
There were often situations where I had all 3 ability slots occupied by the same ability, which was quite frustrating at times, especially when all of them were time-stop or dash.
I'd love for it to be developed further. Maybe have one slot dedicated to only swapping between attack-abilities, and one for just the defensive abilities or something similar.
I also really like the enemy designs :)