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Neat concept with the time-based abilities! Was a bit confusing to understand how it worked at first, but I managed to figure it out after a short while. 

There were often situations where I had all 3 ability slots occupied by the same ability, which was quite frustrating at times, especially when all of them were time-stop or dash. 


I'd love for it to be developed further. Maybe have one slot dedicated to only swapping between attack-abilities, and one for just the defensive abilities or something similar.

I also really like the enemy designs :) 

(+1)

This pairs well with the other comment that talks about choosing which abilities show up. What if you could choose what abilities show up for each slot. Also thanks for noticing the extra work I put in the enemy designs!

I like that idea !