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(+1)

I wish I would love it, but the steering was too floaty for me and I've felt that some parts required too much precision for what control the player has over the creature. The design is fire though

i appreciate the honestly and pretty much fully agree! i would've spent like a day just tweaking the lerp-y indicator speed but i wanted to prioritise making the game look nice and feel professional, definitely a trade off

(+1)

Yea, that's how it is in a game jam I guess, but the idea for the movement is clever