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Thank you! Glad you enjoyed it :) I actually had multiple weapon types and scrapped it so you can focus on the time management aspect of the game. The combat is definitely pretty one dimensional though. I had abilities drafted as a concept, but again for the sake of the jam I kept it simpler. I didnt want the identity of the game to be just another top down shooter or roguelike with a timer. In the future though without the jam theme to consider I think some timed based abilities could be fun to experiment with.