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(+3)

I love the concept and mechanics of this game! 

A really good way to implement the theme for the jam as well! 

It feels as though the spawns are either fully or semi-random. Because of this I was able to spam "attack" as the enemies just walked into my melee range. 

I understand that due to the nature of it being a "Jam game", time is stretched thin as-is. But if you ever were to expand upon this game concept, I think making more hand-crafted levels would really push this game to the next level. It would turn into an awesome little puzzle-game, where you really had to plan your next move carefully! 


Very solid work!

(+1)

That was always our intention, as well as adding more variety to player actions and enemies. But we simply ran out of time!

Thanks for your kind words :)