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(+1)

Damn, I suck at this game, got stuck for like 10 min on the last level cause I didn't figure out where the button for the last door was XD

Cool idea though, felt like these levels were introductory and I'm curious what other more fleshed out levels would look like if they weren't created under time pressure!

For some other feedback, it would be cool if the body was highlighted when grabbed, on multiple occasions I thought that I was grabbing it when in fact I was not >.>

(+1)

Thank you for the feedback!

You're not at all bad at the game considering that I had to tell some of my playtesters there was the glass wall on that level XD. Admittedly as you may have guessed that last level I had plans to put later on in the game but I ran out of time to make more intro/tutorial levels and more puzzle focused levels.

(+1)

It also took me a few minutes to realize I had to go around lmao.

This explains the spike in difficulty!