Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice concept, I'm wondering how you did to manage this pixel / gravity based system, really interesting ! 

(+1)

I am basically looping through a texture and moving each "sand" pixel down if the pixel underneath is empty. Then for the sand to pile up you need to additionally also check the diagonals and move the pixel accordingly.