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Game gets pretty buggy when the inventory is full. (Though I really started noticing that after hitting the restart button. So I'm not sure how much of a factor that would be with the issue.)

Like there's clearly something I'm missing if you need both a sword and key to win when I literally can't craft the sword because I can't both hold the key and the crafting material to make the sword or when the sword gets sent to the void because I didn't have a spare space in my inventory when crafting it.

The game does look nice though.

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I'm so sorry to hear about your not-so-good experience with the game. It's just my first time submitting a jam game, and I'm usually the type of dev that likes to take their time making a game: playtesting, trouble-shooting etc. and 4 days was too short for me to do all that. For now, I can suggest a workaround for that issue: if you press space, you drop the item currently selected, which frees up space in the inventory.
Glad you enjoyed my artwork though! Appreciate the feedback.

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It's all good.  Game jams are a good way to get practice with that sort of thing. So it's nice to hear that you're starting to get a taste of that sort of experience.