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One thing I really like in text adventures is when the game alludes to what could have happened if you had made a different choice. I picked the umbrella, and when I got to the park Sydney was cold and thought about how she should have put on her raincoat. I love little details like that.

For a narrative-based game, I didn't feel much of a story arc. I didn't feel much building of tension or payoff. However I understand that that would have probably been really hard to do in 48 hours, and to be fair I think the game makes up for it with its mysterious atmosphere.

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Thanks for commenting! I like little details like that in stories, too, I'm glad you noticed it.  I agree that the arc could still use some work to make the ending more impactful. I'm hoping to make some revisions now that the jam is over!