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The music, visuals, and atmosphere are A++. Incredibly polished main menu. The main concept (shooting bullets reduces how much you can see, which is like a secondary health barrow), is cool. I think the game as it is too easy such that once I realized bullets were a limited resource, it wasn't particular hard to win the run with the short-ranged attack that doesn't consume glow. Maybe having glow deplete naturally so you're in a rush to kill the next enemy or having the short ranged attack also deplete glow at a slower rate than bullets would help it all come together.  All in all a fun experience with a lot of potential!

Thank you so much! I'm really glad you liked the atmosphere and the Glow mechanic. Your balancing suggestions are very interesting, especially the part about relying too much on the melee attack. That's exactly the kind of feedback I was hoping to get from the jam. I'll definitely keep it in mind if I continue developing the game. Thanks again for taking the time to play!