The concept of setting a scene up to withstand a physics-based earthquake is interesting. The actual implementation, though, ends up with not a lot of variety - just get the objects far away from the human. If you could iterate on the idea so that there's more strategizing or choices to make in your object placement, this could make for a cool gameplay mechanic.
Meanwhile, I'm not sure what's going on between Hizir and the AI. What they're talking about seems to have nothing to do with saving people from Earthquakes. Googling it really quickly, apparently Hızır is the Turkish name of Khidr, a figure in Islam, which I'm not particularly familiar with, so maybe their conversations would make more sense if I had more context/knowledge of Islam?
A couple bugs - Level 4 doesn't seem to open at all, though the other three do. Also, it seems easy to glitch objects out of bounds by pushing another object into it really fast, which means it will never bump into the human during the quake.