Wow, thank you so much for spending time with the game, and caring enough to give me your opinion. I completely agree with the variety and actual implementation lacking spice. It absolutely does and needs lots of polish. I couldn't finish the fourth level in time either. I was considering adding flood and fire on some levels, maybe I will in the future. Different furniture for different rooms, people moving or maybe even pets etc. Just didn't have lots of time, put everything together by myself in around 12 hours the last day. Would love to add music too. And tinker about how to make it more puzzle-y instead of just put objects far from the people.
When I thought of the gameplay mechanic, I wanted to personify the task instead of just asking the player to arrange items. Hızır is a religious and folk figure who is known to help people in need, so that's what popped up in my head as the protagonist. Also didn't want the narrative to be super explicit cause earthquakes may be really triggering for some people. I wanted to use this ambiguity as a tool to make dialogue more creative. Wanted to add phone notifications for earthquakes at the start as AI says we don't need you to Hızır. Also wanted to make the last room a data center room, but didn't have time :( Just wanted it to be a dialogue between mystic and material but couldn't add enough lore or cues for it so it may be hard to pick up whats going on.
And yeah its full of bugs hehe

