Really happy to see people utilizing the xianxia setting for an idle game, you'd think more people would've done it considering how well it fits yet there is only like 15 games. Anyway really like 3 mechanics for progression minigame wise but the actual impact on progression seems a little lackluster, the combat progression feels far slower than the qi progression and knowledge progression feels like it doesn't really do anything with how little it boosts stats, and after the first reincarnation getting it by just doing qi feels like it becomes too easy and the minigame just starts being used for getting spirit stones instead. I'd complain about the enemy illustrations not fitting in but its funny so it still works. I think maybe another upgrade or 2 in each tab would be needed to make it so resource gathering doesn't stagnate so much later on, especially for qi and organic materials, when you get to the last 2 or so breakthrough levels with it scaling 4 times every update they get real expensive compared to gathering speed and it takes real long to get enough, and for organic material and the other 2 to a lesser extent I think the boost from gathering levels is a little small, so in my opinion at least I think there should be some ways to speed them up later on, and probably make knowledge a little more useful. All in all, great concept, love the setting so maybe bias, the minigames are pretty fun as is but may need to be a little expanded on, and I think the game could turn out really well if its extended a little and the pacing is tweaked a bit, good stuff, keep it up.
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Ty for the feedback :D . As someone who tried to make a xianxia game I would say one of the biggest problens is finding good themed art x.x . The market for this art is too niched. So far our perception is that ppl like xianxia/wuxia but kinda hated our game xD . We still plan to make a update in the future to make the pacing better. But as of right now we are not sure if spending resources on this project is wise, theres to many structural issues...