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Very creative idea with the abilities! The level was a little hard, especially for a jam, and the character controller felt pretty off with how floaty the character was. The level also didn't make much use of the acceleration based running, but I think my biggest piece of feedback is that I loved fighting the bosses and their patterns were pretty good, and since you already fit the theme with the countdown of your abilities, I'd rather have no timer and scale back the level design to allow for a slower paced, strategic sidescroller arpg experience. Hope that wasn't too critical, well done!