I really like the concept of being healed/being hurt while in an out of light. It lends itself really well to the trailing after your light vials and jumping around glowing enemies. Reminds me of oxygen management in games like Subnautica. Generally I think the enemies are a little too tanky to be satisfying in combat, but balance for stuff like that is finicky in a jam. I do like how the light vials felt when used as grenades. However, I'm not sure I understand what was causing my health max to be going down. Overall the art style is clean, soft, and consistent. Nice job