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(+3)

Dude the chill music isn't fooling anyone, this game was so intense, I don't think I've ever drawn faster in my life.

I can't even work out how you must have programmed the drawing accuracy detector, but it works really well! One of the best parts of the game was trying to balance accuracy with speed and seeing just how much I could get away with... It's smart that the images have small details as well as bigger bits so you have to experiment.

(+1)

Thank you, I'm glad you enjoyed! I based the drawing accuracy detector on the Chamfer System where for each pixel, we stored the distance (and color) of the nearest filled pixel in the original drawing. You earn a weighted score based on how close each pixel was, then we average the accuracy. It was fun to make and I'm glad it worked so well for you!