What is this, 2024? Absolutely "Built to scale" concept. I feel like the gameplay could have been bound more to the theme. I really like the art, it is very charming. I see a lot of polish and thought, like the soundtrack changing when being smaller.
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Haha thanks for your feedback! Really appreciate it. We wanted to introduce a mechanic that could change the speed of countdown and thats when the theory of relativity hit us. Its literally about the bigger an object is, the faster it perceives time. The levels were made in a way that if you are bigger, it gets easier. Hence the challenge is to complete the level by minimising the time you have to be large and finish them under the timer. The level design focus was on how do we make changing size meaningful in certain areas for different sizes. We may have run out of time on balancing the timers for each level. Thanks for playing our game, I played your game as well and felt it was really a cool interpretation of the theme :)