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Thank you! I haven't ever really messed with coding physics before (I've only really made RPGs and have used RigidBodies for the misc. projects that require physics). I know that they can feel a little strange at times but it felt consistent enough for what I could manage. I was a little unsure on the art direction, since I wanted a dithered kind of pre-rendered genesis look but wasn't familiar with dithering, and a lot of scenes use vector art which mildly clashed (fonts and the stars) so it's good to see that it was received well. The 3rd room was heavily inspired by the penultimate room in John Gutter from Pizza Tower, and after breaking the boxes, you can kind of recreate this one speedrun trick where you go diagonally between the platforms. As for the background, I remember in an earlier version where the player was faster and the game was lagging more from recording, a viewer said that it looked bad, but after slowing things down and actually making levels, I thought it looked alright and didn't hear any complaints. I am very pleased to hear that you enjoyed it!