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Love the aesthetics of this game. The weapon is so cool and satisfying to shoot!

Critiques / Thoughts 

- the  burster bullet one shotting the player feels a bit unfair,  in all 3 of my play sessions this was how i ended dying, which was a shame cause i wanted to see how hard the really later rounds would get!

- despite having 6 unique shots, the way you deal with enemies stay the same no matter what option comes up, the exception being the burster which you really don't want to shoot up close.

this is the core mechanic so I'd love to see some bullets types that really force some more critical thinking and keep the player on their toes

- because these enemies are so short, we kind of lose the ability to use the piercing shot in the most effective manner, if the player had access to a crouch you could be more intentional about setting up an angle that hits a line of enemies at once.

- maybe a more organic shaped map that was less symmetrical would be more fun to explore in this context. 

Awesome work, and within the time constrains this a super impressive game jam!

I agree!  The overall flow with the bullets and even just making them a little more interesting coulda went a long way.  Thank you for the kind words and trying it out :)