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(1 edit)
  • That’s a good point, I never considered this.
  • I ran out of time to do it, but one thing I was considering doing was making the multiplier balls multiply the effectiveness of all balls in the scoring zone (i.e. it would increase healing and damage given by balls, not just score) which would not solve the problem of them being useless on some turns but would help make them more worth taking overall.
  • Another good point, not something I considered but I will definitely try it.
  • This was actually originally how the game was going to work, then I decided that it should only be for the boss fights, and then I ended up prioritizing implementing other mechanics.
  • I did consider making the amount of balls on the board be a percent of the size of your bag (though I never considered 100%) but didn’t have enough time to try it.

Overall I really appreciate your feedback, they’re all good points that I will be considering in the future if I expand on this idea.