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Definitely a banger game.

The presentation is great and chunky. Loved the overall look and feel. How'd you make the main character if I may ask ? Was the bottom of him from hand drawn animations or shader work ? Anyway, the colour choices were solid overall.

Love how readable all the enemy types were. It was great that you had a good variety of enemies of as well. The snipers definitely kept me on my toes and the big guys got me to actually dodge a lot lol. Truthfully I was admittedly a little skeptical at first about your dash having i-frames, mostly because I thought it would make every enemy and attack feel too similar if you could just dash through everything.

However, the more I played the more I thought it was definitely a necessity in this case to be able to get back to your heart in time. Especially with all of the bullets all around you. On that note, I think this game's greatest strength is definitely the way you grouped all the enemy types. They had me improvising from moment to moment and kept me on my toes. ( Especially when it came to trying to navigate towards the shield guys )

My only real complaint is that I think throwing the heart at enemies who take more than one hit to die needs more feedback. At first I thought I wasn't really doing damage to the big guys since there didn't seem to be much feedback. I noticed a little later that the heart bounces back to you, but I think some sort of damage indicator to those enemies would help.

All in all though, a very solid action game from you. Great stuff

(+1)

Thanks for the detailed feedback piggy! and for repping my game, you're a real one ∠(‘-‘ )  I definitely agree about the enemy feedback issues, planning to get that worked out in a post jam update. Also the button of the ghost and any fire in the game are all particle effects in Unity! you can make them look quite  interesting with enough tuning. Thanks for playing! :D