Would have been nice to have arrow keys as secondary controls. Left Shift and WASD put quite a strain on the left hand. Spikes sometimes seemed to mix with overall surroundings too much, causing quite a few frustrating deaths
The gameplay on the other hand, was an enjoyable experience, particularly the "fighting" section towards the end, where you have to use your ability in a more active, rather than puzzle-style way
I'm not a huge fan of puzzle sections where I have to think ahead and calculate how many "counts" I will need to pass the level. It feels like puzzle sections get too much in the way of what is actually fun about the game, which is platforming, fighting and the intrigue of following the white ghost, or whatever that was
