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This was an interesting idea. I don't think making the  military footage unskippable helped the replayability.. Maybe it could have played in the background as the game tells you what the results of your actions are? I got the disastrous ending by trying to be peaceful. I wasn't sure if the answer was to take more militaristic stances at each choice, but it would be interesting if the game was trying to say that there was no avoiding the inevitability and there was no good ending? Great narrative is so, and good job for a solo dev!

I'm glad you like my game. You're absolutely right—a skip button, even if it only appears on the second playthrough, would have really helped. 

As for the endings, I designed it so that the supposedly most pacifist approach isn’t always the most effective one. In my opinion, that’s not how the world works (unfortunately). Thank you so much for your constructive feedback!