Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The perspective of 2d characters on a 3d map feels a bit off. It's hard to gauge the distance to enemies. There also doesn't seem to be any incentive to fight as you can go around them to get items and go through doors. The items were interesting but imbalanced. Increased speed didn't feel that impactful, but being invulnerable trivialized the combat. The character portrait is really nice, and the overall look is consistent.

Good job getting all of this done in time.