The movement is definitely too slow. It gets tedious very fast. Sometimes you can get stuck when going up the ladder. It might be tied to the framerate as I got stuck more often with 180fps cap. Lowering the cap seems to fix it but not entirely. The art and animations, especially the cannons and smoke coming from them looks great! I wish i had taken more pirate ships to see those cannons shoot. I got to the main event (0 days to main event) and when i clicked continue nothing happened. I also ran out of food so maybe it has something to do with that and I just failed. Overall there are many good aspects here, so I could see this get made into some ship/crew management game.
Viewing post in The Mutiny Of Willy Killem jam comments
Thanks for the feedback! I'll play around with the movement speed to see if that makes it less tedious. Was it just moving up and down the ship that took so long? I'm trying to figure out what specifically the issue is to address it properly.
Looks like the final level is broken, I found the bug and fixed it for the post jam version :(