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I really enjoyed the game and managed to finish it, although its atmosphere and visual design impressed me more than the combat itself. The presentation is unique, charming, and immediately draws you in.

By the end, I mostly relied on the same combinations: Dodge followed by either the triple attack or the poison attack, depending on the enemy. The Blessing ability didn’t feel very useful. Since the enemy’s current turn seems to count as one of the two stunned turns, it effectively only prevents one future action. Increasing the stun duration to three turns might make the ability feel more impactful.

Overall, it’s a very appealing project, and the visuals do an excellent job of carrying the experience.

(+1)

Hey! Thank you so much for playing till the end! We tried to balance it, but it was difficult XD