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(+2)

I really wanted to use this title for my game, but couldn't think of what the actual gameplay would be like. I love the spin you put on it though. While the two interpretations of the theme are pretty simple on their own, I love how the weapons counting down creates a low skill floor and lets you turn you brain off like a survivors-like, while the time reversal ability adds the potential for actual strategy. If I had to give one complaint, I actually wish you started with no money, or at least a lot less. As it is, you can start with a part of the skill tree almost maxed out, which means the game is a lot easier, which means it takes a while to die and get back to the skill tree to see what the other upgrades do. Part of what makes the rougelike formula work is that it's difficult enough for you to die a lot,  which lets you start over and iterate with new builds, and try the first part of the game again with sharper skills. Plus, starting with no skills unlocked makes you realize the difference when you do unlock them. As an example, I immediately maxed out might and I never really got a hold on the hierarchy of enemies because they all died in one hit. Overall, though, great game, and I especially love the presentation and title.