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This sort of thing is why I love this game jam!

The take on "counting down" by applying mathematical operators to a number to get down to 0 is a lovely spin on the theme and I've not seen any other game quite like it so far.

My main critiques because I would love to see this polished a bit more post jam.

1) The story takes ages to get through. I get wanting a thematic setup, but I just wanted to get to the game!

2) I love the control panel being able to fine tune your experience, however it doesn't explain what the rotate/invert/mod operators actually are so I had to figure out what rotate and invert actually did. I would have liked some explanation of that (or maybe make it more of an educational game and tell people what those operators do). I did all the software types (I think) and it didn't move me on so I assume that was the whole game right there?

3) I think the timer levels are a bit of a waste as you can just mash until you get something that is a multiple of a minus number you have and just spam that. Maybe if it was all slowed a bit and instead of timer levels you had to figure out how to do it with only a certain number of uses of each operator? For some cases it was trivial to get to a multiple of 2 or whatever and just spam down and didn't feel like you solved much.

I hope you refine it post jam!

Thanks for the feedback! :)

I thought timers would make spamming repeated operators (and thus optimising the fun out of the game) just fail outright... Well, that certainly did not happen. Thanks for the suggestion on having a limited number of clicks (or moves) for those levels, it's way better than mine, I'm a bit jealous that I did not come up with that myself.

I don't really know how to address rotate/invert/mod operators at the moment. I could always add a little tooltip that explains what these do... anyways thanks again, and I'll see what I can do with this game post jam.