I think your game was a very interesting proof of concept for a gameplay loop that could be really enjoyable. The sound design and theming really lifted the atmospheric component of the game up, and the interpretation of the jam theme was very creative. One of the major issues with the current build, however, is that the way information is conveyed to the player was not effective with informing decision making, and I think the enjoyability of the game suffered as a result. Multiple times did I use all of my energy for the turn, just to not understand why I couldn't use any cards until I managed to find the energy counter at the top of the screen.
Overall, a very good submission and I can see that you are managing bugs and issues effectively, keeping players aware of known issues!