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The hook of the game is very creative, and gives the feeling to want to finish the game. It had the fun parts when rushing to a door, or staying in a room to shoot for enemies in another room and gain time. I love that, vvvv cool concept

The interior is pretty small, so I couldn’t really use the movement system which felt a bit advanced. Also, there doesn’t seem to be incentive to go into rooms with a lower countdown, maybe enemies could regain life when a room has its full countdown to encourage going back and doing risky plays. Or like rooms not within a loop, so you have to think about the map in order to traverse them.

Thanks for playing!, yeah I was supposed to change the healing system to fit the lower countdown problem but didn't have enough time to finish it.