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(+1)

Very creative and fun! Great job, especially for one of your first games :D

Some minor feedback:

- The text at the beginning revealing from the bottom up makes no sense since you have to wait until it's fully revealed to really read it.

- Platforming is missing all the nice-to-haves (coyote time, variable jump, etc.)

- Controls felt weird. When using both keyboard and mouse, WASD is more ergonomic instead of arrow keys. You could always bind both so the player can choose. On laptop it was a bit weird.

(+1)

Thank you very much! I'm really glad you enjoyed the game!

It was my first time using Godot's text system and animations, so I had a bit of difficulty with those parts. I agree that the text reveal at the beginning could be improved — I will keep that in mind for future projects.

For the player movement, I didn't spend as much time on it because the basic movement was already clear to me, but I understand your point about adding things like coyote time and variable jump. Those are definitely things I want to improve.

For the controls, I know WASD would probably feel more natural, especially with a mouse. I planned to add better controls and a menu with customizable settings, but I made them near the end of the development, so I didn't have enough time to finish them properly.

Thanks again for the feedback! It really helps me improve for my next games. :)