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(+2)

Audio is very satisfying, but it's hard to get to targets when all of them spawn on the other side of the pillar in the middle. It's also hard to get onto the middle platform without timing the weaponry, which makes it even harder to get to targets on/behind the pillar. Art is cool

Mouse sensitivity settings could be useful.

(1 edit) (+3)

I think the movement options are pretty diverse. have you tried launching yourself with the shotgun or the rocket launcher by shooting below? might have not explained it that well but assumed it would be people's first instinct

you can edit in-game setting through the game_settings.txt next to the executable. thought it looked more abandonware-style
thanks for playing :)

(+1)

I did do that, but you kinda have to hit the targets to survive longer so my first instinct is always to aim at targets/look at where they are, and not the ground

Sounds good!

(+3)

recorded some gameplay to show how it was "intended" to be played. I don't see issues with movement 
(+2)

damn 

I see the issue is my skill lol

(+2)

haha, go get dem highscores now. I think when the movement flows - it really flows and that was my intention behind this game

(+1)

Shooting on the beat too hahah sick stuff, reminds me of a chilled version of devil daggers