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I really like the idea. I think the levels are a great way to introduce the different tiles to the player. But I feel like the last level is way too fast. It's either pure chaos and you lose without knowing what's going on or you get a nice pattern and it's way too easy. I think making it slower would put more emphasis on the decision making when choosing between the different tiles. This way I basically just pointed upwards in the direction with the most grains.

Thanks! Yeah, the last level is a bit chaotic. I honestly just wanted to see what would happen hahah

Maybe we should have left it as something extra, rather than the final level.