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(+2)

Best score was 52 targets hit. Reminds me a lot of death spiral, maybe you took inspiration from it? Would be nice if there was a little more variation, different bosses didn't feel much different since they all reuse one of the same 3 patterns. Losing when only missing once feels very punishing. Not having a time limit or any kind of restriction feels weird, it seems I can wait indefinitely on any target.

(+1)

Hi there, thanks for playing! As you get more hits, the obstacles become more likely to spawn meaning not every target you can wait on indefinitely. It's designed to increase in difficulty as your score gets higher. Most of my playtesters were hitting the 125+ range so thats where the difficulty spikes.