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(+2)

Loving the colours in the art - the neon on top of the space BG is giving me Celeste Farewell vibes, if you’ve played that. The whole game has a great atmosphere for a classic arcade kind of experience!

I found myself wanting a bit more from the gameplay, though. The asteroid belts are a good start, but they never feel very difficult to dodge, meaning dooing it for 10 minutes gets a little dull. Plus, the socring seemed to rely on bullets shot randomly out from my player, so I didn’t have any control over how I actually did in the game. I think you need another layer or two of challenge/player agency to keep the game engaging.

Good work overall!

(+1)

Hey there, Sam.

Thanks for the feedback! If we take this game further, we'll probably add more types of waves, such as fast-moving swarms that are hard to dodge or enemies that fire projectiles.