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Really challenging puzzle game with some unforgiving timings! I enjoyed the challenge a lot, but there were some moments where an extra half second on a timer would have been more satisfying/not required perfection. The music got a little boring after a while, but I enjoyed the SFX. I ran into a collision bug on stage 7 (see image) where my character got pushed into a wall during a close encounter with a moving pillar. I stopped playing at that point. Overall, I had fun playing your game and really enjoy the concept - keep going!

thank you for your feedback, and yeah it was challenging because there was 7 levels, and about this but, well I built a auto-unstick system before but didn't use it on this project 🥲 didn't know it would happen on this game!