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I love how much narrative you got out of the concept. The gameplay is also suprisingly deep, it is obvious in hindsight but the gear ratio's matter a lot. Initially it was not very clear which gears could be picked up and which couldn't. Maybe a different color in addition to the open/closed center would help them stand out more?

Thank you for the kind words! The closed centre and the rusty one are the only ones you can’t pick up, it’s detailed in the tutorial in the description but we unfortunately didn’t have time to make an in-game tutorial